Target behaviors are powerful settings that will cause a target to behave in a certain way if/when certain conditions are met. Even though they are powerful, behaviors are very easy to use with simple sliders controlling most of the action. In this video, there are three examples of different behaviors.
In the first segment, a Distance trigger is used so that when the target is a random distance from the shooter (in this case between 2 and 25 yards away), the target will change from a non-threat to a threat.
In the second segment, a Zone Hit trigger is used. In this example, a single shot to the center of the target will cause the target to fall down.
In the last example, the target is held in place between 0 and 8 seconds after which time it is released to travel along its path. This might be used on a non-threat target to cause it to stand in place until a certain event, like a gunshot, happens.