DART Introduction


See how DART overcomes the limitations of, and improves upon, traditional training methods to help bring frequent and effective firearms training to police departments of all sizes.


This video features interviews with law enforcement agencies who discuss their reasons for using DART to augment their firearms training.

Video Podcasts

This bi-monthly series of short, informative videos features Brian Gaynor, a retired police officer, and long-time trainer along with Dave Nielsen, DART’s vice president of sales, discussing techniques and challenges associated with law enforcement training.

DART Features


In this example, a TruTarget is placed inside a prebuilt scene and moved to a starting location called a waypoint. Dragging the TruTarget with the mouse creates a second waypoint, then a third, and so on forming a path. Each waypoint can be assigned a specific pose as well. For example, at one waypoint, the individual pulls out a gun, then aims the gun. Poses include threatening gestures with guns and knives and non-threatening gestures with a phone or empty hands.


DART Range has a flexible lighting system that allows you to simulate virtually any lighting condition. All changes to lighting and shadows occur in real-time as you move the mouse. Using DART’s time-of-day slider the position of the sun can be set to noon, midnight, or anything in between. Shadows and ambient light update automatically as the time-of-day slider is adjusted.

Props and Scenes

Props in DART Range can be as simple as a box or as complex as a complete school. Placing and moving props in DART is extremely simple – just drag them around the scene with the mouse. Once a number of props have been placed, they can be saved together as a scene. DART comes with dozens of prebuilt 3D props and scenes allowing unmatched flexibility in creating a variety of course environments.


Behaviors are powerful settings that will cause a target, prop, or video sequence to behave in a certain way if and when certain conditions are met. For example, a character can return fire if they are shot in the leg, or a flat target can appear once a certain amount of time has passed. Even though they are powerful, behaviors are very easy to use with simple sliders controlling most of the action.


Using a flexible 3D system instead of pre-recorded video gives DART several advantages over traditional firearms simulators, such as the ability to change perspective as shown in these examples.