Flexible

DART uses advanced 3D graphics together with video to create courses and scenarios with a number of advantages over simulators using video technology alone.

You’ll find some skills are best practiced using a single stationary silhouette, while others require a decision-making scenario with multiple moving subjects – all possible with DART.

Affordable

A complete DART system costs less than $10,000, while a well-equipped system with all the bells and whistles is around $15,000. Software updates are always free. And since the availability and cost of ammunition are no longer limiting factors, your officers can practice more often. Training frequency increases while training costs decrease.

A breakthrough of incredible proportions.

It stands to reason that training that requires an officer to leave the building will not be used as much as training located within the building. That’s why we made DART small enough to turn any space into a training center – eliminating one of the largest barriers to frequent training.

Standard Software

Every DART system comes with powerful programs to run and build courseware.

Range

DART Range is used to practice decision-making, marksmanship, and critical firearm and tactical skills in a wide variety of realistic digital environments. Use pre-made courseware or create your own using DART Creator or DART Studio.

Creator

DART Creator allows you to develop and customize your own qualification-type courses to meet your department’s specific training objectives. Courses have one or more stages – each with its own target options, requirements, and rules.

Experience

Completely automate running courses of fire for one or two shooters. We developed DART Experience as an easy way for civilians and Explorer groups to experience decision-making and shooting a firearm in a completely safe environment.

Optional Software

Additional software to extend the capabilities of your DART system.

DART Studio

DART Studio can create an expanded variety of courses, decision-making scenarios, and training that goes well beyond range and qualification courses.

Visible Weapon

Visible Weapon uses 3D graphics to familiarize students with the mechanics of a GLOCK 19 including its individual parts, function, and cycle of operation.

DART checks all the right boxes.

N Fits within the budget of virtually all departments

N Simple operation is easy to learn and use

N Supports frequent and consistent training

N Reduces the overall cost of training and qualification

N Compact design can be set up anywhere

N Exceptional versatility for a wide range of training

N Develop and share courseware with other departments

N Free software updates for life

Hardware Accessories

Training weapons and hardware accessories designed for your DART system.

Training Pistols

Training pistols have a realistic weight and feel. Available in GLOCK (Gen3 and Gen5), Smith & Wesson M&P, and SIG form factors. A Taser X2 option is also available.

You can also train with your own handgun using a laser bullet kit that features an invisible laser pulse and is compatible with .223, 9mm, 40S&W, and 45ACP caliber firearms. Shotgun adapters available.

Training Rifles

The Auto-Resetting Trigger System for the AR-15 turns your duty rifle into a laser training device. Every time you pull the trigger, an invisible IR laser shoots down the barrel and the trigger is automatically reset.

The Smart Firearms SF-M4 training rifle features a round counter (which tells the gun to go “empty” after a set number of rounds), rumble motor, trigger guard incursion alarm, and invisible IR laser.

Hard Case

The DART travel package includes a rugged, wheeled hard case with a padded interior large enough to hold a complete DART system, projector, speaker and two laser training pistols. In addition, the package includes a 15-foot extension cord with a multi-outlet surge suppressor. Everything you need to take DART on the road or keep it secure at home.

DART Red Fire™

The DART Red Fire controller is an optional accessory for the DART simulator that can activate compatible 3rd party devices, such as a shoot back device, in the real world when pre-defined events happen inside a simulation.