DART MAX Authoring
The only full-featured courseware authoring tool in the industry.
The common phrase is “content is king” but when it comes to training only “relevant content is king”.
In the past, you had to rely on the manufacturer to provide courseware (usually at significant cost), because the process of creating new content was difficult and expensive – requiring specialized skills, equipment, and time.
Not only does DART MAX make it possible to create your own drills, courses, and scenarios – it actually makes it easy.
MAX Editor
MAX Editor is used to adjust settings for 3D targets, flat targets, and reactive targets, such as the number of hits to fall, reset time, target sounds, and score values. Targets can then be saved and used in practice sessions or shared with other MAX users.
MAX Editor is included with DART MAX.
MAX Studio
MAX Studio is an optional program that combines all of the capabilities of MAX Editor with tools for creating virtually any drill, course, or scenario you can imagine. Easily add traditional targets, human characters, realistic environments, video, object behaviors, and more. There has never been a more complete solution for designing and building courseware than MAX Studio.
Share Your Courses
DART MAX makes it easy to share courses with others. This distinctive feature allows the seamless transfer of courses developed by your team to locations in the next county or another country. In return, your team gains access to valuable courses developed and shared by fellow MAX users from around the globe.
Step One
Place your objects in the scene.
Start by opening the library and selecting objects for your course. There are more than a dozen unique object types and hundreds of individual objects to choose from including flat targets, 3D reactive targets, human characters, props, lights, cameras, and more. All MAX programs use a simple drag-and-drop approach so placing objects couldn’t be easier.
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Flat Targets – familiar 2D silhouette targets for qualification courses and drills
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3D Targets – silhouette targets mounted to realistic stands – some with motion
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Reactive Targets – 3D targets with built-in scoring zones and physics
- AI Targets™ – 2D and 3D targets with embedded motions and behaviors
- 3D Models – import your own 3D models and scanned environments
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TruTargets™ – realistic humans with behaviors and mortality settings
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Video Targets – innovative video clips of people with poses, motion, and behaviors
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Video Scenarios – full-screen video experiences within the 3D simulation
- Groups – combinations of objects that can be saved and moved together
- Timers – user-defined stopwatches that can measure any series of events
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Props – Building blocks used to recreate realistic settings and locations
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Lights – featuring multiple light types capable of recreating any lighting condition
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Environments – hyper-realistic interior and outdoor settings for targets and people
- Viewpoints – cameras that can be freely moved, adjusted, and controlled