The Next, Next-Gen Firearms Training Simulator
We’re excited to announce the arrival of DART 2.1 – a major update to the DART firearms training simulator containing more than 100 new features.
DART is being used by police departments coast-to-coast to help them learn, practice, and improve critical firearms skills – but the way they’re using it goes far beyond a typical simulation trainer. We have departments who have created live scenarios in which they move around the room firing at targets projected on the screen by their DART system. Other departments simulate firing from a vehicle, and one innovative department has mounted their system in front of a treadmill so that their officers can feel what it’s like to run and shoot.
The new features in DART 2.1 will provide even more options for training.
Immersive 3D Environments
DART 2.1 includes 3D environments that can be repositioned according to your training needs.
Since DART is built entirely around a powerful 3D foundation, it can do things that are impossible to accomplish on systems using older video-based technology. A good example of this are the course environments found in DART 2.1. Users are able to change their position in the scene and adjust realistic time-of-day lighting simply by moving the mouse. In addition, DART targets fully interact with their environment – moving in and around objects in the scene. These are things that aren’t possible with canned video scenarios.
Multiple Independent Targets
When you think about it, live-fire ranges (and most virtual ranges for that matter), don’t do a very good job of simulating the movement you might experience during a hostile encounter. For the most part, both target and shooter remain relatively motionless. DART 2 changes that with dynamic targets. Each stage can have up to 10 independently controlled targets – each with its own unique appearance, motion, and behaviors.
To help ensure that targets move realistically, DART 2 uses a system of paths and behaviors. With a couple of mouse clicks, you can lay out a precise path for your targets to follow – and your paths can be saved for use in other courses. In addition, we’ve included a simple point-and-click method of assigning a target a starting behavior, trigger, and resulting action. For example, you can have a target rotate in and move slowly toward you. When the target is between 10 and 5 yards away from you (you set the actual distances), the target can brandish a knife and charge. This provides versatility that video-based training systems can’t match.
Build Training Directly Within Your Courses
DART 2 includes expanded options for instructions before a course of fire begins, including:
- Rich Text Instructions – adjust text size, color, alignment and more
- Image-based Instructions – use a combination of text and images to communicate course goals and objectives
- Video Instructions – use full video and audio to teach training principles before a course of fire begins
These features allow you to embed important training principles directly into your courses of fire. This is beneficial because DART does not require a dedicated operator. Officers are able to load and run courses on their own, and these new instruction options are a perfect way to help ensure that they follow your training program.
State of the Art Visuals and Customized 3D Environments
From the very beginning, DART has embraced the use of 3D graphics over video. Where video tends to be finite and predictable, computer graphics offer limitless possibilities which can be generated almost effortlessly. DART 2 features a completely new system for creating environments using easily editable props such as walls and doors. Together with realistic time-of-day lighting, DART 2 can simulate a wide variety of real-world situations.
DART 2 Partial New Feature List
- Improved user interface (UI)
- Load and save courses from multiple directories
- Minimum passing course score can now be expressed in points or a percentage of hits to misses
- Test simulate a single stage or complete course
- Movable 3D props allow for the creation of structures and settings
- Pre-stage instructions can be now be plain or HTML-based text, an image, or video
- Instructions now have their own time slider independent of the countdown timer
- Built-in instructional breaks create pauses of between stages
- Enhanced 3D environments with movable props bring a new level of flexibility
- Targets can travel along 3D paths using multiple waypoints
- Lighting options realistically transition from day to night (the most realistic lighting system of any simulator)
- Ambient sound option allows background noises to be played during a simulation
- Each stage can have up to 10 targets – each with its own appearance, path, and behavior
- Load and save targets from multiple directories
- Targets start options allow targets to rotate in, pop up from the floor, and delay motion
- Target behavior can change based on its distance to a shooter, shots fired or time
- Targets actions such as freezing, falling down, or changing appearance can be triggered by specific or random events
- Targets position above the floor can be adjusted – useful for human targets, cars, or other targets that align to the floor
- Support for OTX hardware from Setcan® for simulating shots from a target
- Target paths can be saved for use in other stages and courses
- Zone hit audio files can now be previewed before assigning them to a target
- Special hit conditions can be set requiring the shooter to hit a specific area or areas before progressing
- DART Range info bar now shows current and total stage count
- After action review now shows the time of impact for each shot
- Dedicated volume controls for countdown, gunshots, ambient sound, and zone hits
- Creating and editing courses of fire is even easier with dedicated options for cloning, reordering, renaming, adding, and deleting stages
- Improved shot detection speed