DART Creator™ allows DART users to develop and customize courses of fire specific to department training objectives. Courses are made up of one or more stages – each with its own range settings, target, scoring options, requirements, and rules. Creator’s powerful features are rolled up in an interface that is exceptionally easy to use. With DART Creator, you’ll be creating specialized training courses in minutes.
The Courses menu features options for loading and saving courses and setting the required passing score – either in points or percentage of hits.
- Save an infinite number of courses of your own design
- Set pass/fail requirements using total course score or a percentage of hits
- Preview course settings for a particular stage or entire course
- Export stages to use on other DART systems
Each course is made of up to thirty individual stages, and each stage can have its own target, instructions, rules, and requirements. Stage options set the number of shots and time allowed, the display of instructions, and scene lighting.
- Set the maximum number of shots in a stage
- Set the amount of time per stage
- Include text, image, or video instructions for each stage
- Set the length of time instructions are shown
- Assign a customizable countdown for a each stage
- Adjust stage lighting using realistic time-of-day adjustments
- Change the camera perspective to simulate standing, kneeling, and prone positions
- Easily copy and shift stage positions in a course
DART comes packaged with more than 100 targets, and you can even add targets of your own creation. Targets can travel in any direction – even along curved paths. Targets can have up to eight hit zones, and each zone can be assigned a unique point value and sound that will play when a zone is hit. This allows you to hear shot placement at times when distance prevents you from seeing it.
- Select from more than one hundred ready-made targets or create your own
- Assign a path to a target which allows it to travel in any direction
- Adjust the travel speed of a target
- Set the starting behavior for a target, such as pop-up, rotate, etc.
- Require a specific number of hits to particular zones of a target
- Add simulated recoil, which requires the shooter to reacquire a target after each hit
- Use target behaviors to create conditional responses
- Easily change target scoring and size